"Animated" is the best way to put the remastered CTR, with so many little details I only noticed when looking over my recorded footage. While I don't have the same familiarity with Crash Team Racing as some other kart racers, it's clear that Beenox is working hard to make the details of the game's world sing. It definitely helps in understanding the timing," said Wilson. The Training Wheels, combined with the new HUD elements, will help players understand how that mechanic works. We looked at ways of teaching players how to master the technique. At the same time, was quite a unique mechanic to learn. We wanted to make sure the driving experience felt the same. Training Wheels add another visual signifier with your wheels heating up, to teach you the specific slide timing. With boosting, the longer you waited, the larger you boost the meter lets you see that visually, rather than guessing. The meter fills as you slide, letting you know how big a boost you'll see when you hit the button. Beenox also added a new boost meter and Training Wheels, both of which are aimed at showing players the timing of power slide boosts. There's a new series of videos showing players how to power slide and use weapons. There's also a few new options to ease players into the Crash Team Racing experience. (All 15 characters are available, and players can unlock the original game's boss Nitros Oxide.) With the new additions, Crash Team Racing Nitro-Fueled offers a total of 31 tracks in a single package. For Beenox, it was about making the Nitro Kart levels work within the confines of Crash Team Racing's mechanics. The size and width of each track were also adjusted. This meant cuts to some tracks and the removal of anti-gravity sections-Crash Nitro Kart had anti-grav racing long before Mario Kart 8. Where we're going, we won't need anti-gravity. We wanted to complement the original CTR material by readapting the CNK tracks a little bit more," said Wilson. A typical lap for could be 30-40 seconds, and some of the tracks on CNK were all the way to six minutes. We readapted the length of some of the tracks. And developer Beenox has put in the work to make every one shine. Not only do you get all the Crash Team Racing courses, with whole new looks and remastered soundtracks, you also get redone courses from Crash Nitro Kart. If you pay attention, you'll see barrels of wumpa juice being crushed with the clock tower's gears. Clockwork Wumpa was previously a basic clock tower, but with Nitro-Fueled, it's now an entire wumpa juice factory. There's even a rave going on, with a polar bear DJ and penguin dancers: as you pass by, the soundtrack for the course is remixed to be more dance-themed briefly. Beenox has filled out the originally sparse background with huts, polar bear families, and campfires. In Crash Team Racing Nitro-Fueled, it's now a fishing village for polar bears. Polar Pass was a simple ice track based around a massive glacier. Little details here and there to make every track unique," said Beenox creative director Thomas Wilson. Everywhere we could inject personality, that's one thing we did. "We spent a great deal of time finding the story of every track. And as you race through each course, if you pay attention you'll notice tiny stories playing out across each lap. Where the new Nitro-Fueled really excels, though, is the additional work Beenox has put into remastering and remaking all of the original tracks. And while the Nintendo Switch already plays host to the excellent Mario Kart 8 Deluxe, Crash Team Racing also spreads the love to Xbox One and PlayStation 4. If you're a veteran of the genre, you'll power slide right into CTR I didn't fully get the timing of slide boosting until my demo was finished, but I'd like to think I didn't embarrass USG too much. The kart racing DNA is strong, with power slide boosting, weapon pick-ups, and weird, colorful tracks. After a few rounds with Crash Team Racing Nitro-Fueled, I can say it's largely the same game that occupies the hazy space in your childhood memories.
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